New Hero patch – Test Client Version 0.2.56 – 58 Patch Changelogs [Fayde Patch]

fayde

HoN is indeed becoming more like dota. This new patch changed lifesteal to be an attack modifier. As a result, this will ‘weaken’ ranged hitters. Magebane won’t be much imba coz he will use abyssal skull now instead of just the normal life steal.

For me the new hero – Fayde is really unique. However, the stats look like Nerubian Asassin in DotA as well as the AoE stun and mana burn. Her ulti is like Slark’s though. So obviously, her role will be to be sneaky and kill the supporting heroes right away.

Here’s the change log:

Version 0.2.58
————-
General

– Life Steal items, except for Abyssal Skull, are now exclusive attack modifiers (will not stack with Frostburn, Frostwolf’s Skull, etc)
– Fixed an issue where the loading race number carries over to the next game, it should be reset properly each match now
– Fixed an issue where players who tried to add friends during the first few days of open beta experienced issues trying to request new friends got a message indicating they had already requested them and needed to wait. They should no longer need to wait any longer than 60 seconds to re-request their a friend
– Fixed an issue where certain players would always be flagged with a PSR of “N/A”, resulting in 100% win chance for their team
– The notification history now adds the most recent notifications to the top of the list
– Right clicking images for the various game mode/options on the “Join Game” notification should now close the notification properly
– Added new UI_CMD() AddTemplateListItemWithSortReversed() that takes the same parameters as AddTemplateListItemWithSort() but adds the newest elements to the top of the list instead of the end (so the newest item appears at the top of the widget.)

Items

Barbed Armor
– Fixed it returning damage to owners of gadgets that deal damage

Hellflower
– Damage multiplier is now while the effect is on them (+20%), not at the end
– Now perplexes
– Can be cast on magic immune targets

Mock of Brilliance
– Damage will not be dealt if a Courier holds the Mock

Nomes Wisdom
– Recipe cost increased to 600 from 260

Restoration Stone
– Now properly gives the sum of it’s parts in bonuses

Savage Mace
– Damage increased to 88 (proper sum of it’s parts)

Whispering Helm
– Damage reverted to 20

Heroes

Chipper
– Slow with SOTM to 70%
– Tweak footsteps, more organic sounding

Corrupted Disciple
– Recommended Item tweaks

Fayde
– Slice renamed to Guillotine
* Manaburn lowered to 6% a level (from 7%)
– Dark Shield
* Cooldown changed to 45/34/23/12
* Duration changed to 3 seconds
– Reflection
* Is now non-interrupting (meaning you can activate this while teleporting and land stealthed already)
* Fixed using items during the stealth so it properly kills the illusion
* Manacost changed to static 150
* Duration changed to static 40s
* Slow from Shadow Cripple now scales: 25/35/45% based on level

Pharaoh
– Tormented Soul no longer draws on the minimap

Swiftblade
– Movespeed lowered by 5

Torturer
– Radius of the stun is now consistent across all levels at 225

Version 0.2.57
————-
– Removed that non working update button
– Sending buddy/clan whispers to players in /afk mode will no longer return a response indicating that the player was AFK with the reason
– If a player wishes to not see buddy/clan whispers they can use /dnd mode and it will stop those messages from being delivered to them
– Hovering over locked or unlocked slots in the game lobby will display the appropriate “Locked” or “Unlocked” tooltip now
– Fixed the Jail Bars appearing mis-aligned when a player is locked on the Hellbourne side in the game lobby
– Fixed the right click host visible menu appearing half cut-off if used on the Hellbourne side of the game lobby
– Added new UI function IsEnabled. (Credit to Tisser)
– Added an tooltip to the host’s lock/unlock button indicating that slots can not be locked in the “Auto Balanced” game mode

Chipper
– Mana cost of rockets set to 50/60/70/85 from 50/65/80/95
– Slow from Sawblade Showdown while he has SotM lowered to 50% from 90%

Fayde
– Ult c/d set to 90/75/60 for now
– Lowered her attack impact point to match her animations
– Damage from Slice lowered to 110,170,230,290
– Damage per illusion hit on Burning Shadows increased to 25,40,55,70
– Dark Shield tweaked
* No longer absorbs a spell or protects against any magic damage
* Duration increased to 3.5 seconds at all levels
* Now instantly disjoints Fayde on use
– Reflection tweaked
* No longer gains +20% damage
* Can no longer use items or abilities from stealth without revealing herself (can only attack)
* Charges increased to 3,4,5
* Each attack from stealth applies Shadow Cripple to the enemy hit for 3 seconds. Attacking the same target again with refresh the duration and add an additional charge
* Shadow Cripple
** -45% Movespeed
** 20 Magic damage per second per charge

Version 0.2.56
————-

General
– Dominating neutral creeps (using Ophelia or Whispering Helm) will no longer cause the dominated creep’s camp to stack less than 3 times total.
– Fixed a small animation on the effect indicators
– A Doombringer can no longer be killed, transferred to your stash, sold, or held by a courier / wildsoul bear. Once someone buys a Doombringer, it’s in the game for good!
* NOTE: This means that if you buy a Doombringer on a courier / wildsoul bear, then it will immediately drop the Doombringer. Beware!
– “Official” and “Official – No Stats” icons properly appear in the first column in the game browser now with their appropriate tooltip
– Fixed a bug which caused music to not loop

– Startup.cfg fixes (credit to Notausgang)
* SetSave is now properly quoted and escaped
* BindButton, BindImpulse, etc is now properly escaped
* Alias is now properly quoted and escaped

UI modding enhancements (credit to Notausgang/Tisser):
– Added a new UI function EscapeString(str). It scans the input string for any \ or ‘ characters and adds a backslash before them
* Don’t do this twice to the same string! That will likely cause the result to be invalid.

Whispering Helm
– Damage lowere to 15 from 20

Heroes

New Hellbourne Agi Hero – Fayde

Armadon
– Sped up the quills for his quill spray

Behemoth
– Fixed Announcer

Blacksmith
– Fixed a small Multicast issue

Chipper
– Reduce walk noises by 66%
– Hitting a target within 175 units will now deal full damage, rather than half
– Tar Toss is now Physical instead of Magic, but can be removed by Purge, Shrunken Head activation, etc
– Reworked Focus Buffer
* Now absorbs 150/300/450/600 Magic damage
* Buff lasts 20 seconds
* 20 second cooldown
– Sawblade Showdown can now be boosted by Staff of the Master
* Increases range to 1000 from 700
* Applies a 90% snare to all enemies inside of the saws

Engineer
– Fixed the turret sometimes not being able to fire the last 2 shots of the burst
– Fixed the turret not using 1/16th of its mama per shot when it got more mana

Slither
– Ward health lowered to 60,110,160,210

Valkyrie
– Call of the Valkyrie cast time reduced from 1.33s to 0.6s

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~ by Antonio Liwanag on April 26, 2010.

2 Responses to “New Hero patch – Test Client Version 0.2.56 – 58 Patch Changelogs [Fayde Patch]”

  1. […] the original post: New Hero patch – Test Client Version 0.2.56 – 58 Patch Changelogs … Share and […]

  2. hi there feel free to join #honpickup.eu @ quakenet on mirc and maybe u would like to write something for us from time to time? honpickup.wordpress.com regards

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