Heroes of Newerth Hero Guide: Puppet Master

•March 30, 2011 • Leave a Comment
puppet master heroes of newerth

Although all the daemons of the Hellbourne ranks are terrifying, few deserve to be called "creepy." Yet that is the best word for the Puppet Master, whose smirks and gibbers and cackles of glee bespeak not just the specter of death, but something worse. His puppets are offenses to life -- either false things imbued with stolen life, or living things twisted to his will.

I’m not giving a big background on this hero as I’m assuming you’re an experienced player when you’re reading this. HoN garena has been operational for more than a year now I guess.  You don’t need to watch puppet shows in the Philippines to understand the basics. But anyway, this hero is a squishy early game and lacks survivability. My brother and I had a lot of discussions about the best items etc.

I’ve found a nice hero guide about Puppet master. It has all the basics. But I want to add a few stuff.

http://www.f0cusfire.com/2009/11/hon-hero-guide-puppet-master.html

Some of my thoughts:

Shrunken head is ideal for clashes. A must item for me.

If your team is owning early, you can buy midas if you can get it in less than 19 minutes.  It’s a good investment and it give you attack speed. Not bad at all right? :p

Assassins Shroud is for a pub games. It allows you to farm but it’s rarely used in competitive plays.

If you are rich, try getting Frostwolf skull. You lack damage but you are kinda fat and really irritating because of your slow. You can try adding a damage item like Charged hammer. This will allow you to hit faster as well.

Life steal is kinda ok for survivability.

Hex is needed depending on the situation. Well, it’s always good to have extra disables 🙂

Some opts for mask of madness. This is ok in one-on-one situations.

Harkon is the best damage item for this guy.

Anyway, I hope you’ve learned something. Don’t forget to watch competitive replays to enhance your skills.  ENJOY!

I’m playing in HoN Garena

•November 12, 2010 • Leave a Comment

Hi Guys,

It has been a while. Whilst I’m busy with work and stuff, I still have time to play Hereos of Newerth Garena. I play aroun 2am to 4am GMT +8:00. Because HoN international blocked all the IPs from SEA, most of the Asian people can only play in Garena, which is kinda shabby. There’s still a lot of problems with the servers but overall, it seems fine.  Moreover, it’s no secret that internet connection sucks in third world countries if we will compare it to connections in the UK and the US. But anyway, enough of the rant. I’m still happy that I can play HoN for free. >.<

I will add more posts during my Christmas break. At the moment, my favorite hero is Kraken! What is your favorite hero?

See you online!

New Hero patch – Test Client Version 0.2.56 – 58 Patch Changelogs [Fayde Patch]

•April 26, 2010 • 2 Comments

fayde

HoN is indeed becoming more like dota. This new patch changed lifesteal to be an attack modifier. As a result, this will ‘weaken’ ranged hitters. Magebane won’t be much imba coz he will use abyssal skull now instead of just the normal life steal.

For me the new hero – Fayde is really unique. However, the stats look like Nerubian Asassin in DotA as well as the AoE stun and mana burn. Her ulti is like Slark’s though. So obviously, her role will be to be sneaky and kill the supporting heroes right away.

Here’s the change log:

Version 0.2.58
————-
General

– Life Steal items, except for Abyssal Skull, are now exclusive attack modifiers (will not stack with Frostburn, Frostwolf’s Skull, etc)
– Fixed an issue where the loading race number carries over to the next game, it should be reset properly each match now
– Fixed an issue where players who tried to add friends during the first few days of open beta experienced issues trying to request new friends got a message indicating they had already requested them and needed to wait. They should no longer need to wait any longer than 60 seconds to re-request their a friend
– Fixed an issue where certain players would always be flagged with a PSR of “N/A”, resulting in 100% win chance for their team
– The notification history now adds the most recent notifications to the top of the list
– Right clicking images for the various game mode/options on the “Join Game” notification should now close the notification properly
– Added new UI_CMD() AddTemplateListItemWithSortReversed() that takes the same parameters as AddTemplateListItemWithSort() but adds the newest elements to the top of the list instead of the end (so the newest item appears at the top of the widget.)

Items

Barbed Armor
– Fixed it returning damage to owners of gadgets that deal damage

Hellflower
– Damage multiplier is now while the effect is on them (+20%), not at the end
– Now perplexes
– Can be cast on magic immune targets

Mock of Brilliance
– Damage will not be dealt if a Courier holds the Mock

Nomes Wisdom
– Recipe cost increased to 600 from 260

Restoration Stone
– Now properly gives the sum of it’s parts in bonuses

Savage Mace
– Damage increased to 88 (proper sum of it’s parts)

Whispering Helm
– Damage reverted to 20

Heroes

Chipper
– Slow with SOTM to 70%
– Tweak footsteps, more organic sounding

Corrupted Disciple
– Recommended Item tweaks

Fayde
– Slice renamed to Guillotine
* Manaburn lowered to 6% a level (from 7%)
– Dark Shield
* Cooldown changed to 45/34/23/12
* Duration changed to 3 seconds
– Reflection
* Is now non-interrupting (meaning you can activate this while teleporting and land stealthed already)
* Fixed using items during the stealth so it properly kills the illusion
* Manacost changed to static 150
* Duration changed to static 40s
* Slow from Shadow Cripple now scales: 25/35/45% based on level

Pharaoh
– Tormented Soul no longer draws on the minimap

Swiftblade
– Movespeed lowered by 5

Torturer
– Radius of the stun is now consistent across all levels at 225

Version 0.2.57
————-
– Removed that non working update button
– Sending buddy/clan whispers to players in /afk mode will no longer return a response indicating that the player was AFK with the reason
– If a player wishes to not see buddy/clan whispers they can use /dnd mode and it will stop those messages from being delivered to them
– Hovering over locked or unlocked slots in the game lobby will display the appropriate “Locked” or “Unlocked” tooltip now
– Fixed the Jail Bars appearing mis-aligned when a player is locked on the Hellbourne side in the game lobby
– Fixed the right click host visible menu appearing half cut-off if used on the Hellbourne side of the game lobby
– Added new UI function IsEnabled. (Credit to Tisser)
– Added an tooltip to the host’s lock/unlock button indicating that slots can not be locked in the “Auto Balanced” game mode

Chipper
– Mana cost of rockets set to 50/60/70/85 from 50/65/80/95
– Slow from Sawblade Showdown while he has SotM lowered to 50% from 90%

Fayde
– Ult c/d set to 90/75/60 for now
– Lowered her attack impact point to match her animations
– Damage from Slice lowered to 110,170,230,290
– Damage per illusion hit on Burning Shadows increased to 25,40,55,70
– Dark Shield tweaked
* No longer absorbs a spell or protects against any magic damage
* Duration increased to 3.5 seconds at all levels
* Now instantly disjoints Fayde on use
– Reflection tweaked
* No longer gains +20% damage
* Can no longer use items or abilities from stealth without revealing herself (can only attack)
* Charges increased to 3,4,5
* Each attack from stealth applies Shadow Cripple to the enemy hit for 3 seconds. Attacking the same target again with refresh the duration and add an additional charge
* Shadow Cripple
** -45% Movespeed
** 20 Magic damage per second per charge

Version 0.2.56
————-

General
– Dominating neutral creeps (using Ophelia or Whispering Helm) will no longer cause the dominated creep’s camp to stack less than 3 times total.
– Fixed a small animation on the effect indicators
– A Doombringer can no longer be killed, transferred to your stash, sold, or held by a courier / wildsoul bear. Once someone buys a Doombringer, it’s in the game for good!
* NOTE: This means that if you buy a Doombringer on a courier / wildsoul bear, then it will immediately drop the Doombringer. Beware!
– “Official” and “Official – No Stats” icons properly appear in the first column in the game browser now with their appropriate tooltip
– Fixed a bug which caused music to not loop

– Startup.cfg fixes (credit to Notausgang)
* SetSave is now properly quoted and escaped
* BindButton, BindImpulse, etc is now properly escaped
* Alias is now properly quoted and escaped

UI modding enhancements (credit to Notausgang/Tisser):
– Added a new UI function EscapeString(str). It scans the input string for any \ or ‘ characters and adds a backslash before them
* Don’t do this twice to the same string! That will likely cause the result to be invalid.

Whispering Helm
– Damage lowere to 15 from 20

Heroes

New Hellbourne Agi Hero – Fayde

Armadon
– Sped up the quills for his quill spray

Behemoth
– Fixed Announcer

Blacksmith
– Fixed a small Multicast issue

Chipper
– Reduce walk noises by 66%
– Hitting a target within 175 units will now deal full damage, rather than half
– Tar Toss is now Physical instead of Magic, but can be removed by Purge, Shrunken Head activation, etc
– Reworked Focus Buffer
* Now absorbs 150/300/450/600 Magic damage
* Buff lasts 20 seconds
* 20 second cooldown
– Sawblade Showdown can now be boosted by Staff of the Master
* Increases range to 1000 from 700
* Applies a 90% snare to all enemies inside of the saws

Engineer
– Fixed the turret sometimes not being able to fire the last 2 shots of the burst
– Fixed the turret not using 1/16th of its mama per shot when it got more mana

Slither
– Ward health lowered to 60,110,160,210

Valkyrie
– Call of the Valkyrie cast time reduced from 1.33s to 0.6s

Release the Chipper!!! | Patch 0.3.2 – 3 Changelogs

•April 10, 2010 • 4 Comments

HoN released a new hero the Chipper. There were lots of bugs that came out like funky servers and more crashes. Per Maliken, they’re doing their best to fix this . There’s an in game note that says:

We are aware of a bug associated with the experience burst from killing heroes. We are working on fixing and patching that right now. We apologize for the oversight. Thanks for everyone’s support and enjoyment of HoN. The response and popularity has been tremendous and we love trying to please our fans!

~Maliken

I guess we’ll be expecting a patch soon. Anyway, here’s the changelog:

Version 0.3.3

patch 0.3.2

————-

– Sending a whisper to a player who is not online will now return a message indicating the player is not online

– The updater no longer crashes when a file doesn’t exist (such as tos.txt)

The Chipper

– Fixed a bug with Focus Buffer. I was dividing by zero. The universe almost ceased to exist. You can thank me later.

Version 0.3.2

————-

General

– Neutral Creep camps (Normal and Ancient) can now only be stacked up to 2 additional times (3 Stacks Total)

* Exception are the smallest camps, which have no limit still

– Selling wards of sight / puzzlebox recipe within the 15s grace period will now restock the shop.

– The weak neutral creep camp on Hellborne side can no longer be pulled into the lane.

– Any teammate can now take Wards of Sight and Wards of Revelation from a courier, regardless of who purchased them

* Previously either the courier owner or the purchaser of the wards had to manually give the wards to a teammate; now the teammates can take it by themselves

– Activating a courier’s “Transfer Items to Hero” ability (3rd ability) will automatically transfer any Wards of Sight and Wards of Revelation from the courier to your inventory, regardless of who purchased them

– Pets can no longer pick up Token of Life, Token of Sight, Token of Stealth, or Bananas

* No more ninja’ing the token with a flying courier / Wildsoul’s bear

– Consumables (Health Potions, etc) purchased by different teammates will no longer combine together on couriers

– Ordering multiple units at a time will no longer artificially inflate your APM

– Added a Message of the Day upon logging in

– The following changes pertain to players using “invisible” mode:

* They will now appears as “offline” if a /whois or “User Information” is done on them

* They will no longer be able to send/receive whispers, send/receive IM’s, and send buddy/clan whispers, however they will still be able to receive buddy/clan whispers.

* They will now properly see all their online buddies/clan members when logging in

– Removing yourself as a buddy now fails with an appropriate error message.

– When a buddy approves a friendship request, the person who requested it will no longer see “You are now friends with .” They will correctly see “You are now friends with .”

– Fixed right clicking a buddy to display the appropriate menu choices the first time they are clicked (instead of the second)

– Fixed Team/All chat to remember it’s previous state, so when navigating to another channel and coming back to the game lobby it will properly show the last chat type that was used

– When in the game lobby, clicking the “Send” button will now return focus to the text input

– Fixed some of the right click menu options either not appearing or not working

– Fixed banning/unbanning someone from a chat channel, it should now work properly when used

– Adding a user to your ignore list will stop all incoming buddy requests from the ignored user

– Players can only request the same person as a buddy once every 5 minutes now

– Fixed joining and leaving clan channels with long names

– IM notifications only pop up once every 2 minutes now, however the IM count and any IM conversations will still be updated real time.

– Fixed chat channels saving

– Added additional flood protection to the chat server when requesting a buddy or approving a buddy.

– Arranged matches should now be reported to clan members and buddies, but the join notification will not show a “Join Game” button, it will merely be informational

– Using a /whois or “User Info” on another player in a matchmaking game should display their information correctly now

– Implemented the community mod “Chat Textbox Improvements” for the game lobby, credit to slime73 for this contribution

* Clicking anywhere on the chat window will set focus to the text input

* Pressing escape will remove focus from the text input if it has no text, if there is text it will clear it without removing focus. You can then press escape again to remove focus

* This fixes an issue where currently focus is forced to the chat window and doesn’t allow players to use VOIP for the in the game lobby

– Fixed matchmaking epic clock ticks

– Fixed matchmaking ratings being -1 (For reals this time)

Heroes

New Legion Intelligence Hero: The Chipper

[pic taken from hondb.com]

Devourer

– Hook cast time decreased to .3 from .41

Engineer

– Tokens and Bananas are no longer cloned to the Turret

Kraken

– Fixed Ult grabbing gadgets/PsuedoPets

Maliken

– Texture fixes

Pollywog Priest

– Fixed the weird LOD model stuff

Slither

– Toxin Ward health rebalanced to 100,150,200,250 from 75,150,225,300

Swiftblade

– Debuff while using level 4 Blade Frenzy is now -50% Attack Speed instead of -55 Attackspeed

If you crash while patching try making an empty text file in your install directory called tos.txt

then run Hon_update.exe

See more and Learn more about Chipper here by Drasha[HonDB]

See also this threads :

http://forums.heroesofnewerth.com/showthread.php?t=100634

>http://forums.heroesofnewerth.com/showthread.php?t=100641

fear the chiprel | another hero concept

•April 5, 2010 • Leave a Comment

I logged in to my Facebook account and saw an update from HoN. It seems that they have a new hero concept. Probably the skills will be taken from tinker/techies from DotA. But I really can’t confirm coz I haven’t read any news from forums and from the S2 people. I can’t wait until I see this one released. 🙂

There were 12 empty slots so I think we’ll be seeing more from S2 games this summer. As for the old heroes, you can always drop by my other blog newerthguide.blogspot.com for more HoN hero guides and strategies. BTW, some people emailed me yesterday asking why am I writing some guides and some discussions. My answer is that, I ‘ve just noticed that a lot of scrubs are playing lately. I’m just giving them a tip for free. 🙂 Anyway, see you guys online and remember…Always fear the chiprel. LOL

fear the chiprel

fear the chiprel

Heroes of Newerth | Good Bye Closed Beta!

•March 31, 2010 • Leave a Comment

Wow! Closed beta is finally over. I’ve received an email from S2 games – specifically from Maliken saying that the Open Beta of Heroes of Newerth will start this Wednesday, March 31 @ 4:00 PM PST (-8 GST). No need for beta keys! ZOMG!

I’ve posted the email in Newerth Guide. Check it out!

Killing Rank in Heroes of Newerth | Claim it! you’re the Champion of Newerth!

•March 26, 2010 • Leave a Comment

This is just basically a conversion of the killing ranks from dota to Heroes of Newerth. (Just a bit of FYI ^_^)

DotA > HoN

First Blood > Bloodlust
Killing Spree > Serial Killer
Dominating > Ultimate Warrior
Mega Kill > Legendary
Unstoppable > Onslaught
Wicked Sick > Savage Sick
Monster Kill > Dominating
Godlike > Champion of Newerth
Beyond Godlike > Bloodbath

If you killed more than 1 hero within a short period of time.
Double Kill – Double Kill
Hatrick – Triple Kill
Quadkill – Another ‘Triple Kill’

In HoN, if all of the heroes of Legion/Hellbourne died then it’s called a ‘Genocide’

If someone disconnects, you may hear ‘Rage Quit’

Heroes of Newerth Patch 0.3.0 Notes – new sleek interface!

•March 26, 2010 • Leave a Comment

Wow! it’s finally here! Thanks to  [S2]Idejder for the patch notes. He put a lot of effort in putting all of these together so yeah![especially those helpful tutorials] Thanks!

There are lots of changes and enhancements here. The new interface is more sleek and looks better than the old one.  We’ve waited long for this but it’s really worth the wait. Most of the HoN fans were asking me about the patch notes and I’m lucky to find it and share it to everyone.

Here it is!

Version 0.3.0
———–
– New Front End Interface

– Solo Automatic Matchmaking
* With one button you can enter the queue for as many different regions as you want and play with random other people automatically. This does not use PSR, it uses SMR (Solo Matchmaking Rating) and everyone starts at 1500. Mode is Banning Pick.
* Players tagged as “leavers” can not join Matchmaking
* Players who leave a game before it starts (during the ‘loading’ phase of a game) will automatically be replaced by someone else.
* If you leave a Matchmaking game at the hero selection screen, you will get a leave

– Tutorial
* New ingame interactive Tutorial to help new players learn the basics of the game before diving in. Even experienced players might learn something!

– New Player Stats screen
* Including your most played heroes!

– Hero Compendium
* See detailed stats and recommended items about every hero

– Ingame Ladder page
* Search and filter the ladder to compare yourself to those at the top. Any number of options can be turned on and filtered!

– New Game Lobby

– New Hero Picking screen
* Now with 12 more slots for new heroes! How did we do that?!?

General
– You can now swap the placement of the minimap from the bottom left to bottom right hand corner
– Leaver threshold lowered to 5%
– Fix for StatusStealth
* This fixed an issue that was causing Witch Slayer and Pollywog Priest’s crowd control abilities to dispel all states off the target
– Updated br stringtables, thanks to Trilles
– Recommended Items Updated
– Item cursor now changes to a targeting cursor when hovering over an allied unit
– Stacked items (runes of blight, mana potions, health potions) will now sell for their full total value within 15 seconds of purchasing them. (e.g. if you buy two health potions for 200g then sell them within 15sec, you will now correctly gain 200g)
– Logger’s Hatchet can now be sold within 15 seconds of buying it (but not if you used it)
– Added “Host:” and “Version:” to the /gameinfo and /gi commands in game, also added the server version for display in the game lobby screen
– Fixed when heroes were ‘running in place’ after using a Homecoming Stone
– Added messages to the game lobby for the following actions:
1) When the host assigns someone as the new host
2) When the host assigns someone as a spectator
3) When the host assigns someone as a referee
4) When the host locks or unlocks a slot
– Removed ‘remove hero’ button in practice mode for now
– Tweaked the position of ancients

– Invisible Mode added
– Fixed a bug in the game setup interface where referee count was incorrectly being set to the count of spectators chosen
– Fixed a bug in the game lobby where the current player count exceeded the max player count in games with spectators(2) and referees(1). e.g. “Players: 13/10”. Now shows the correct max player count to match the main lobby game browser numbers. e.g. “Players: 13/13”
– Added flood protection to the chat server to protect against invite to clan spam and create clan attempts
– Fixed an issue causing the change password functionality in game to not work correctly.
– Fixed an issue on the chat server where in certain cases players were not properly being promoted/demoted
– Optimized client code so game server refreshes should no longer hang the client or user interface.
– Chat channels can now be saved via the interface and will be automatically joined when logging in.
– Added new “Ping” filter next to the “Full Games” checkbox. It filters the results on the client so only pings less the chosen number populate the game list
– Added a new filter option to the server browser “Game Mode:” section called “Advanced”. It allows players to filter multiple game modes (ie. SD, BD, BP) all at once locally in the client. Upon selecting ‘Advanced’ a small panel pops up and the player can choose the game modes they want to see in the game list just by selecting the appropriate checkbox then clicking OK
– Default SFX volume down to 0.6 from 0.7
– Fixed an issue with the chat server where if a user sent a message using /b or /m and someone on one of those lists was in /dnd mode, it wouldn’t send the message to all the people on the list.
– Overhauled how adding buddies/friends works. You now must request friendship before someone is actually added as your friend.
* You can request friends when offline and they will get the notifications upon logging in, and approve at their convenience
* We might have to wipe current friends lists at some point in the future for this to work correctly.

– Added new search support for filtering games by name:
* Added feature to allow players to type in multiple search phrases. By typing a search phrase and adding a ?|? the client will distinguish one phrase from another. The browser will then search the available games and show any games showing any one of the phrases separated by a “|”.
* Added feature to allow players to exclude certain games based on the search phrase. By typing in a “-” at the beginning of the search phrase the client will automatically filter any games with “Phrase” to not show up. Note that exclusion of search terms takes precedence over inclusion. (Excluding a term, and then trying to include the same term will cause it not to appear, ie ?noobs|-noobs?)
* The “|” and “-” can be escaped with a “\” should the player want to search on a game with the pipe or hyphen in it.
* All searches are color and case insensitive, and the order that the search phrases are entered have no effect on how they will display. So “1500|-no ab” is the same as “-no ab|1500”.

Some examples:
*Search Phrase: “1550|1600|1650|-no ab|-noobs” – This searches on any game with “1550”, “1600”, and “1650” in the name, and if it has the words “no ab” or “noobs” in it it will not display.
*Search Phrase: “-no ab|1500|1550|-countryname|ab” – This searches on any game with “1500”, “1550” and “ab” in the name, and if it has the words “no ab” or “countryname” in it it will not display.
*Search Phrase: “1500|\-SDEM|pipe\|test” – This searches on any game with “1500”, “-sdem” and “pipe|test” in the name.

Kongor
– If you attack him from outside of his lair you will have 100% miss now
– After leaving his lair, 1.5 seconds later he retreats to go back in and is invuln on the run back
– Is now 40% angrier

Ice Ogre
– Cooldown of the frost shield increased by 4 seconds (to 5s)

Items

Barrier Idol
– Fixed a bug that caused it to absorb huge damage when damage taken was all at once
Elder Parasite
– Incoming damage multiplier reduced to 20%, from 30%
Harkon’s Blade
– Increases manacost per attack to 75 from 50
Nullstone
– Recipe cost reduced to 825 from 1325
– Mana regen increased to 200% from 150%
– Now grants +10 damage
Runes of the Blight
– Heal over time is no longer dispellable
Wards of Sight
– Now have a 50 gold bounty when killed

Heroes

The following auras can now be toggled between all units and heroes only:
– Andromeda’s Dimensional Link
– Arachna’s Precision
– Moon Queen’s Lunar Glow

Accursed
– Fixed Flame Consumption to go off anytime he is below 400 health and takes non-fatal damage
– Fixed Flame Consumption to properly dispel himself when it automatically goes off
– Fixed Sear so it continues to apply the slow and the buff while his ultimate is active

Andromeda
– Rescaled ult range to 750/975/1200 from 600/900/1200

Armadon
– Added cast effect for throwing snot
* This is a visual effects change
– Charges gained from Restless are not longer capped at 4

Behemoth
– “Voice”

Blacksmith
– Lowered base armor by 1
– Base Damage lowered to 54-60 from 58-64
– Flaming Hammer’s projectile speed lowered to 800 from 1100
– Flaming Hammer’s negative magic armor starts at -1/-2/-3/-4 for the first 1 second, then reduces to 0 over its duration.
– Base Manacost of Flaming Hammer increased to 95/110/125/140 from 95/105/115/125

Blood Hunter
– Blood Sense now reveals stealth targets

Chronos
– Manacost on Time Leap increased to 135 from 120
– Time Leap damage lowered by 25 at all levels
– Curse of Ages now steals 1/1/2/3 agility per charge, decreased from 1/2/3/4
– Curse of Ages now stuns the target after 5 attacks, increased from 4
– Targets stunned by Curse of Ages will now properly play their attack animation when the stun wears off
– Stun from Curse of Ages now scales as a .25,.5,.75,1 second stun from 1 second at all levels
– Chronofield won’t freeze invulnerable targets anymore (Such as Swiftblade ulting or Defiler’s ult)
– Chronofield now freezes everyone by default, with Staff of the Master lets allies move at -80% speed in the field

Corrupted Disciple
– Top end base damage lowered by 5

Dark Lady
– Turn rate increased to 900 from 360
– Dark Blades don’t interrupt movement, cast time removed

Deadwood
– Proper announcement at hero selection
– Rebalanced:
– Base strength lowered to 23 (from 25)
– Strength Gain lowered to 2.7 from 3.0
– Agility Gain increased to 2.0 from 1.6
– Base Armor increased to 2.24 from 1.24
– Slow from throwing the log increased to 75% max from 60% max
– Oakbolt’s slow now lasts for 1.5/2/2.5/3 seconds, from 3 seconds at all levels.
– Projectile speed when throwing a log increased to 1200 from 1000
– Willowmaker
* Cooldown rescaled to 85,75,65
* Cast point lowered to 500ms from 750ms
* Damage rescaled to 350, 650, 950 from 400,600,800
* Debuff is now a constant 20% strength reduction at all levels from 20,30,40%
* No longer splashes the debuff in a cone, only the single target
* Stun duration increased to 1.5s from 1s

Demented Shaman
– Base Intelligence lowered to 24 from 27
– Strength Gain lowered to 1.8 from 1.9
– Intelligence Gain lowered to 3.0 from 3.4
– Damage rescaled to 44-56 from 41-59
– The snare from Entangle will now give assists

Devourer
– No longer gains strength from illusions
– Touch radius of Hook changed from 60 to 75 and will consistently hit targets with a 75 radius regardless of what angle it is being thrown

Electrician
– Damage of Clensing Shock against summoned units increased to 600,800,1000 from 600 at all levels

Engineer
– Voice
– Fixed a Turret bug that a bullet from the Turret doing 200+ damage
– Fixed a bug causing the splash damage when a siege unit debuffed by Tinker to not deal AOE damage
– Energy Field will only not purge a target if they are under the effects of Shrunken Head
* This means the shield will purge off Jeraziah’s Charm, for example.

Forsaken Archer
– Voice
– Skeletons now display a timer on the third ability indicating the time remaining for the next skeleton to expire (Thanks to Tisser)

Glacius
– Base Agility increased to 17 from 16
– Damage rescaled to 43-51 from 38-44
– Base Armor increased to 1.44 from 1.24

Hellbringer
– Summon Malphas now has new ground effects
– Negative Magic Armor is now -3,-4,-5,-6 from -2.7,-5.1,-6.9,-8.3

Jeraziah
– Fixed tooltips (a few errors)
– Range of Inner Light increased to 500 from 400

Keeper of the Forest
– Eyes are now stealthed and become revealed when a hero comes into the 450 reveal range (from 300)
* This stops couriers from killing eyes unless a hero is nearby to spot them
– Root can now be seen even when he is invisible
– Root now hits units in fog

Legionnaire
– Base Int increased to 17 from 14
– Terrify removed
– Terrifying Charge Added
* The Legionnaire charges very quickly at a target foe and swings wide with his mighty axe upon reaching them, dealing damage and Terrifying those unfortunate enough to be standing there. Terrified enemies attack very quickly, but do less damage per attack.
* 1000 Range, 40/50/60/70 Manacost, 30s Cooldown
* Charges at max movespeed towards the target. Being stunned, losing sight of the target, or issuing another command will cancel the charge early. Upon reaching the target, forces an attack that deals 150/200/250/300% of your base damage and applies Terrify for 4/5/6/7 seconds to all enemies in a 110 degree 240 distance cone.
* If the target gets more then 2000 units away (Such as from using teleport) the charge will cancel
* Terrify debuff: -50% Attack Damage, +50% Attack Speed

Madman
– Snare debuff stuff removed from Stalk
– Manacost of Berserk changed to 50,80,110 from 100,150,205

Maliken
– Model cleaned up
– Voice
– Stats tweaks:
* Base Strength increased to 24 from 22
* Strength gain increased to 2.6 from 2.4
* Agility gain lowered to 2.0 from 2.4
* Base Intelligence lowered to 17 from 18
– Speed of Sword Throw projectile increased to 850 from 700
– Radius of Sword Throw lowered to 200 from 225
– Manacost on Sword of the Damned’s heal mode removed
– Self hurt from Sword of the Damned’s flame mode changed to 6,9,12,15 from 5,10,15,20
– Range while under the effects of Possession reduced to 550 from 600

Night Hound
– Base movement speed increased to 305 from 300
– Smoke Bomb cast range increased to 425 from 350
– Smoke Bomb cast point reduced to 200 from 400
– Pounce cooldown rescaled to 20,15,10,5 from 30,20,10,5

Nymphora
– Fixed targeting circle radius
– Base Agility lowered to 18 from 22
– Base Armor lowered to 2.00 from 2.08
– Stun from Nymphora’s Zeal is now 1200 range at all ranks (from bad)
* Charges Nymphora gains rescaled slightly so the bonuses are zero at level 1 and the same at level 4

Ophelia
– New effects for first ability
– Command now allows Ophelia to control 1/2/2/3 creeps at once, from 1/2/3/3
– Level 4 of Command no longer grants Magic armor to Ophelia’s creeps

Pebbles
– New death

Pharaoh
– Anyone within 175 units of Pharaoh will be gauranteed to be caught inside of his mummy wall on use

Plague Rider
– Agility Gain lowered to 1.8 from 2.0
– Damage rescaled to 42-51 from 37-56

Pollywog Priest
– Remodeled and effects redone
– Range increased to 550 from 500
– Base Armor increased from 1.14 to 1.30
– Number of targets hit by Electric Jolt is no longer capped
– Cooldown of Voodoo Wards is now 110/95/80 from 110 at all levels

Predator
– “Voice”

Puppetmaster
– Puppeteer’s Hold duration lowered by .5 seconds at all levels

Pyromancer
– Fixed Fervor doing 1 DPS too much to buildings
– Fervor set not to propagate to illusions

Slither
– Wards bounty to 10-15 from 3-9

Soul Reaper
– Base Agility increased to 16 from 15

Soulstealer
– Dread can no longer be toggled. This fixes the keybinding issues.

Succubus
– Voice
– Manacost of Succubus’ Hold is now 150/250/350 from 200/300/400

Thunderbringer
– Cast times of all abilities lowered to 300ms from 400ms
– Damage from Chain Lightning is now instant on the first target
– AOE of Lightning Rod increased to 1000 from 800

Valkyrie
– Increase turn speed to 900 (from 360)
– After hitting a target with Javelin of Light, an 800 area around the target will continue to be revealed for 3.34 seconds
– Reworked collision on the Javelin of Light. It now has a radius of 80 (reduced from 110) and will consistently hit targets with an 80 radius regardless of what angle it is being thrown
* Previously, it was using a rectangle 110 units wide to calculate collision, so when thrown on an angle it would often hit targets greater than 110 units away
– Javelin of Light is no longer “Physical”
* This means it will hit someone who has void talisman active
– Javelin of Light plays a popup indicating the length of the stun
– Removed cast noise on casting Javelin of Light
– Removed glow from Javelin of Light

Vindicator
– Base Armor increased from 1.30 to 1.50
– Damage rescaled to 45-55 from 39-61

Voodoo Jester
– Base Agility increased to 14 from 13
– Base Intelligence increased to 22 from 19
– Intelligence Gain increased to 3.0 from 2.9
– Initial projectile speed of Acid Cocktail increased to 750 from 650
– Cast time on Cursed Ground reduced to 0.35 seconds (from 0.5)

Warbeast
– Manacost of Battle Cry reduced to 15,10,5,0 from 15,20,25,30

Witch Slayer
– Base Agility increased to 16 from 15
– Base Intelligence increased to 23 from 22

Zephyr
– The gust of wind from Gust now travels 540 total distance (reduced from 640)
– Cyclones now display the time remaining before the next cyclone expires (thanks to Tisser)
– Typhoon damage lowered to 60,80,100 from 60,90,120
– Typhoon no longer spawns max Cyclones instantly. Instead, it spawns one cyclone per second for the duration of the Typhoon.

Some of my thoughts:

Good job for S2 for this great patch. More features = more fun. The front end (log in screen) looks much better. The solo automatic matchmaking is cool. Makes everyone more competitive and get to play with players within their SMRs. This is a really cool feature.

As for the tutorials and hero compendium would be beneficial to the newbies. At least they get to know more as they play the game 🙂 The new player screen will basically let you know what kind of player he is. If he plays support all the time or carry. Makes teamwork a lot easier in pub games.

The new game lobby looks nice. And 12 additional new heroes is a very good news. There are still not enough counters for several heroes. Few stunners etc.

Now the best part is they nerfed Chronos – one of the most imba hero in HoN. They also balanced a couple of heroes. I love the new Legionnaire! He’s more useful now as well as Maliken.

Now I’m gonna shut up and play HoN! LOL enjoy guys! see you online! 🙂

Fallen paladin moved to blogger

•March 25, 2010 • Leave a Comment

Hi all,

I think it’s really a bad move to just move everything in one day. I just decided to go back to blogger for fallen paladin. But the thing is I got issues with duplicate content since it takes a while for Google to update its database. As such, my new blog can’t be seen by search engines at the moment. I will still continue posting there so that they’ll realize that I just moved my blog there. I can’t use 301 redirects because this is just a free blog. But anyways, I will be posting more articles in Newerth Guide about Heroes of Newerth and maybe rant little things like bugs and if ever some free beta keys! 🙂

Heroes of Newerth Version 0.1.66

•February 23, 2010 • Leave a Comment

I haven’t updated this blog but here’s the latest changelog:

Version 0.1.66.1
————-
– Fixed the F6 bug

Version 0.1.66
————-
General

– Banning Pick
* 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices.
* 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.

– Attack abilities (Webbed Shot) and attack toggles (Harkon’s Blade) now override attack modifiers (Frostwolf, etc)
– Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor
– When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15
– If you make any illusions/images (as with the rune or Geometer’s) while having Steamboots they will no longer have less health
– Kongor has Treewalking naturally now. Kongor is not stopped by trees.
– Certain abilities were hitting runes that should not have
– Couriers will no longer aggro creeps, even when standing still
– Now the new neutrals vary their walk and idles, instead of acting in sync
– Fixed tooltip status effect information sometime being incorrect
– Fix combat type tooltip when multi-selecting units
– Fix so all forms of ‘sheep’ cancel an invibility spell if it’s still in the fade time
– Fix for bottling a powerup twice in a single frame

– Bajillidan spelling corrections +1
– New game tips
– Fix cooldowns on spectator tooltips
– Updated french stringtables, thanks to Magissia
– Credit card purchasing now works ingame if you have not pre-purchased already

– Implemented 2 mods into the game
* Added a button to the top left hero picture that will share a courier with your whole team in a single click. Thread 69704 by Barter
* Clicking the Game Hint box while loading the game will display another random tip. Thread 71071 by Ignorance

Items

– Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown
– Can now disassemble Hellflower
– Frostwolf now using % based attackspeed slow instead of negative attack speed for stronger scaling late game
– Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge
– Ring of Sorcery will now only hit units with mana
– Fixed the sound stacking on Plated Greaves

– The following auras can now be toggled on and off
* Mock of Brilliance’s damage aura

Heroes

– The following auras can now be toggled on and off
* Soul Reaper’s Withering Presence
* Magebane’s Master of the Mantra
* Kraken’s Tidal Pull
* Soulstealer’s Dread
– Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations

Blacksmith
– Magic Armor reduction lowered to -1,-2,-3,-4 from -2,-3,-4,-5

Blood Hunter
– Blood Crazy is now just an unremovable debuff
– Proportions changed slightly

Chronos
– Time Leap now also does 50,100,150,200 Magic damage on impact
– Rewind reworked
* When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second
– Time Freeze renamed to Curse of Ages
* Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed
* Four consecutive hits on the same target will lock that target in time (stun) for 1 second
* While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility
* Does not stack with Brutalizer
* No longer propagates to illusions
– Chronosphere
* Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)
* With Staff of the Master, the slow is reduced from 90% to 80%

Corrupted Disciple
– Fixed Overload so it applies -1 armor on the first impact

Deadwood
– Voice
– Base armor lowered to 1.24 from 4.24
– Int gain lowered to 1.5 from 1.9
– Rotten Grasp range changed to 1300 from 1500
– Slow from throwing a log now decreases linearly
– Fixed a bug when log was purged. It now takes away all the charges on the ability as well
– Trees killed by Clearcutting now have a cool new death
– Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically

Demented Shaman
– Attack Range to 550 from 600
– Storm Cloud now applies a charge instantly when used

Devourer
– Slow from Decay now lasts an additional 2 seconds after someone leaves the area

Electrician
– Static Grip
* No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
* When Static Grip ends on a unit, its idle animations now play instead of it being frozen
– Electric Shield
* Shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
* Requires 20% mana to activate
– Energy Absorption
* Instant cast time
* Now does 85,165,225,300 magic damage and Electrician gains 50 Movespeed as long as he hits something with it
* No longer giving armor or magic armor
* Still gives mana at the same rate
– Cleansing Shock
* Cooldown lowered to 14,12,10
* Deals 600 Magic damage to enemy summoned units
* Cast time lowered to 100ms (from 300)
* Now Staff of the Master compatible. Chains to 2 additional targets
* If the target is a hero, it will only bounce to other heroes of the same faction
* If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction

Engineer
– Tinker now also passively lowers the base attack time of the Turret by 15,20,25,30%
– Tinker now increases the damage of the Turret correctly

Forsaken Archer
– Base strength lowered to 17 from 18
– Strength growth lowered to 1.7 from 1.9
– Skeletons now have 20 health at all levels
– Skeletons do not propagate to illusions

Hellbringer
– Chain count lowered to 0,1,2,3 from 1,2,3,4

Jeraziah
– Protective Charm duration set to 5,8,11,14 seconds from 5,10,15,20
– Righteous Strike’s slow duration set to 2,3,4,5 seconds from 5 at all levels

Keeper of the Forest
– If an enemy hero comes within a 300 radius of Keeper’s Eyes, the eye will be made visible to that hero’s team
– Camouflage now plays the spell visual effect on the correct target now when cast on allies
– Root effects now play even if he is stealthed when casting
– Can now turn while immobilized by Root

Madman
– Stalk’s slow debuff is now only applied to Madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied

Magebane
– Base strength lowered to 16 from 20

Magmus
– Voice

Night Hound
– Can no longer attack allied units when he stands in his Smoke Bomb
– Can no longer pounce on Couriers

Nymphora
– Grace of the Nymph can now only be cast on ally units with mana

Pandamonium
– Manacost of Flick increased to 85 from 65
– Tightened up damage range to 48-57 from 45-60

Pharaoh
– Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!

Plague Rider
– Cursed Shield will no longer apply the slow to melee heroes who cast spells on whoever has the shield on them
– Cursed Shield cooldown increased to 10 from 5

Pollywog Priest
– Movement speed increased to 290 from 285

Puppetmaster
– Base strength lowered to 18 from 19
– Agi gain lowered to 1.5 from 1.7
– Int gain increased to 3.1 from 2.9
– AOE of Whiplash lowered to 150 from 200

Pyromancer
– Leveling Fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit
* Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration

Sand Wraith
– Desert’s Curse’s slow will no longer go through magic immunity
– Lowered the duration of the movespeed and treewalking buff if off of a Desert’s Curse path to 3 seconds (from 4)

Scout
– Detonate will now refresh the cooldown when you lay a new eye
– Nullstone will now properly block Marksman Shot

Tempest
– Catman Leader and Vagabond Leader can no longer be transfigured

Valkyrie
– Javelin of Light sound radius lowered so enemies you throw it at won’t hear it unless they are close
– Valkyrie’s Prism cooldown to 120 from 160
– Valkyrie’s Prism manacost to 100,150,200 from 200,250,300

Voodoo
– Mojo Mana cost decreased to 95,105,115,125 from 105,115,125,145
– Mojo cooldown decreased by 4 seconds at all levels

Witch Slayer
– Drain can now only target units that have mana

Zephyr
– Base int lowered to 15 from 19
– Int gain lowered to 1.8 from 1.9
– Leap removed, replaced with Gust
* Manacost is 120 at all levels
* Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged
* Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage
– Cyclones reworked
* No longer has a cool down
* No longer restores mana
* Manacost removed
* When a cyclone expires naturally, it automatically heals Zephyr for 15 health
* On use, consumes one cyclone instantly, healing for 30 health
* When consuming, automatically consumes the oldest cyclone first
– Wind Shield
* Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack
* Chance on both evasion and redirection lowered to 6,9,12,15%
* Grants Zephyr 10% movement speed while active
– Wind Control renamed to Typhoon
* Cool down is now 100 seconds (from 120)
* Mana cost stays the same (100, 150, 200)
* 500 unit cast range
* Grants clearvision and kills trees in a 600 radius of the target location
* Summons a Typhoon at the target location for 6,8,10 seconds
* Typhoon itself has a 60 unit radius in the center and a winds radius of 550 units.
* Slows enemies based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
* Deals damage based on distance from the center. Up to 60,90,120 Magic damage per second with a linear dropoff. Max damage done if standing in the center.
* When cast, the maximum number of cyclones are spawned around Zephyr (based on the level of Cyclones)